Another round of building prototypes has come. The response at the Nürnberg Toy Fair was quite good, both from our existing partners and new prospects. This month is dedicated to getting all the prototypes and presentations to all partners. An honourable job! We have the sound of the printer in our ears and smell like glue and fresh paint.
Working hard to send this seasons prototypes to the game publishers’ test panels. The moment of truth! Is their experience the same as ours during our extensive testing period with children? Let’s hope so! Test panel members: enjoy!
Last weekend we visited the SPIEL fair in Essen again, meeting old acquaintances and making new contacts. This year, there were contracts to sign, too. Though our schedule was quite full, we also got a chance to see some of the new releases. Action games are still hot, cooperative games a must for almost each publisher, and snack games too.
And with a large crowd assembling at the fair to play all these games, SPIEL is a true celebration of games!
The SPIEL fair is Essen is approaching; we will visit it on Saturday, October 20. With a calendar full of appointments, we are currently in fast-forward mode to finish the presentations and edit the videos of our tests with children. While editing, it is fun to see again and again how children appreciate the game concepts. We’re confident this will bring smiles to the faces of game publishers!
We just got back from our first visit to the Nurnberg Toy Fair, which was really, really impressive. Quite different from Essen, much larger, more toys of course and essentially no players. That last one is a bit weird at the start, but it also means you get to see everything quite well. There’s two big halls for game publishers and the focus is more on children’s games and family games and less on expert games. Which is interesting for us, as we always have a lot of child game concepts. The rest of the halls was also inspiring to see, there were even more game publishers to be found beside a lot of exciting ideas, game components and mechanics. And who wouldn’t want to see a life-size pluche dinosaur?
Hurray! Today we signed (all three of us!) a worldwide license for two of our games and now it’s official! If everything proceeds according to plan the games will be published before the end of the year, so then we will be able to tell you more!