May 27, 2013
Another toddler’s game will be published this fall. We have just put our signatures on the contract and sent it back. Now the majority of our work has been done, and the illustrator works with the license character on it. Over the last few years we have come to understand the lengthy time-scale of publishing a game, even though we are not fully comfortable with it. Luckily we have many more projects at hand… we will not sit still with fingers crossed until this fall!
May 16, 2013
A new game of ours is about to get published. This week, we received the artwork from the illustrator. With a few final tweaks, the game is ready for production now. It’s a game for children and families who love word games. As soon as possible the word will be out… but for now, we will bite our tongues.
February 15, 2013
Another round of building prototypes has come. The response at the Nürnberg Toy Fair was quite good, both from our existing partners and new prospects. This month is dedicated to getting all the prototypes and presentations to all partners. An honourable job! We have the sound of the printer in our ears and smell like glue and fresh paint.
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February 1, 2013

Though Nürnberg is cold, inside the fair buildings the heat is on! We have spent a few hectic days, going from one appointment to the next and trying to scout the innovations in-between. Among the toys, we have seen pluche Buddhas, several Lego-adaptations, and loads of quadrocopters.
Some game trends: learning games for under 2 years, and many toys and games with App companions or App integration. Most of those are still based on very familiar concepts; the real innovation is rather technical than playwise.
One of our favourites is Schmidt’s ‘Sorgenfresser’ line: pluche toys with a zipper as mouth, happy to eat up al your worries.
January 10, 2013
With a few weeks to go, we are preparing the materials to show our business partners at the Nürnberg Toy Fair. Editing the videos of all the play-testing with children is a fun but time-consuming activity. We’re quite happy with the way some of the games have evolved in a few rounds of testing and improving – lots of happy faces in our videos. We wished we could share them on our website… but you’ll have to wait until the games are in the toy store.
November 6, 2012

Working hard to send this seasons prototypes to the game publishers’ test panels. The moment of truth! Is their experience the same as ours during our extensive testing period with children? Let’s hope so! Test panel members: enjoy!
October 22, 2012

We proudly present our new release: Face2Face! Simpler than the average memory game, and more fun. It’s as simple as turning over a card with a hole, then one without a hole, and putting them on top of each other. Does a complete animal face appear? You win the set. Is the combination wrong? Have fun looking at the strange animal!
Face2Face is published by White Goblin Games and will soon be available in better games stores and toy chains.
October 22, 2012

Last weekend we visited the SPIEL fair in Essen again, meeting old acquaintances and making new contacts. This year, there were contracts to sign, too. Though our schedule was quite full, we also got a chance to see some of the new releases. Action games are still hot, cooperative games a must for almost each publisher, and snack games too.
And with a large crowd assembling at the fair to play all these games, SPIEL is a true celebration of games!
October 1, 2012

The SPIEL fair is Essen is approaching; we will visit it on Saturday, October 20. With a calendar full of appointments, we are currently in fast-forward mode to finish the presentations and edit the videos of our tests with children. While editing, it is fun to see again and again how children appreciate the game concepts. We’re confident this will bring smiles to the faces of game publishers!