What a difference! Most of our games are children’s games and while adults love to buy them as a present and children love to play them, most people won’t sit down and write a review about them. For a family game people do! Really nice to see everybody enjoying the game!
A couple of quotes from the reviews:
Keyword can really be recommended for players who love word and brain games.
Many elements that make this a super fun and quick game.
I will definitely play Keyword again.
The game works excellent and looks nice and clear.
I like the challenge to find a word as quick as possible while thinking on the goal to crack the agreed upon keyword.
Nice battle, especially for crossword lovers!
Reviews of Keyword
Board & Games review of Keyword
Keyword entry at Boardgamegeek
Video explanation and review of Keyword by Nox’ Spellenzolder (in Dutch)
Short review of Keyword by Bordspeler (in Dutch)
Can’t wait to try for yourself? Buy your copy of Keyword at:
Put away your smartphones and game tablets, and gather round the table with family or friends for a game of Keyword!
Our newest release is launched today at the Toy Fair in Nürnberg. It’s the most challenging word puzzle game: all players play simultaneously, without having to wait for their turns. Tactics are involved too: the code is cracked by collecting the right letters for the keyword. The game is ready to order online through www.spellenrijk.nl and in stores soon!
White Goblin Games
Keyword at Spellenrijk
Keyword at White Goblin Games
Tada! All the hard work is done. Now all the games are packed and ready to be sent to the publishers! We hope they have as much fun playtesting as we did!
Autumn time = Spiel time! But this year in new halls, so finding our way was a game all in itself! A nice mixture of old and new, as were all our appointments. Meeting up with old friends and meeting new ones and learning even more about the wishes for the future games. And in between the meetings we have already stocked up on game components for our prototypes and just as well! Now we are done with playtesting and pitching, we need to build all those prototypes that have been requested!
Isn’t it annoying when a game has got the details wrong and the players end up in dead alleys? At Sixeye, we feel that having a game concept
is just the start.
Designing games involves making schemes, calculating, doing statistics on chances and equal spread of opportunities. We solve many, many puzzles while creating games. Can you crack the code on this one?
Another preschool game will be published this fall. We have just put our signatures on the contract and sent it back. Now the majority of our work has been done, and the illustrator works with the license character on it. Over the last few years we have come to understand the lengthy time-scale of publishing a game, even though we are not fully comfortable with it. Luckily we have many more projects at hand… we will not sit still with fingers crossed until this fall!
A new game of ours is about to get published. This week, we received the artwork from the illustrator. With a few final tweaks, the game is ready for production now. It’s a game for children and families who love word games. As soon as possible the word will be out… but for now, we will bite our tongues.