Archive for the ‘Design process’ Category

Mister Postman

Tada! All the hard work is done. Now all the games are packed and ready to be sent to the publishers! We hope they have as much fun playtesting as we did!

New halls and new games at Spiel 2013

  Autumn time = Spiel time! But this year in new halls, so finding our way was a game all in itself! A nice mixture of old and new, as were all our appointments. Meeting up with old friends and meeting new ones and learning even more about the wishes for the future games. And […]

A game idea is just the start…

Isn’t it annoying when a game has got the details wrong and the players end up in dead alleys? At Sixeye, we feel that having a game concept is just the start. Designing games involves making schemes, calculating, doing statistics on chances and equal spread of opportunities. We solve many, many puzzles while creating games. Can […]

Glue and fresh paint

Another round of building prototypes has come. The response at the Nürnberg Toy Fair was quite good, both from our existing partners and new prospects. This month is dedicated to getting all the prototypes and presentations to all partners. An honourable job! We have the sound of the printer in our ears and smell like […]

All worries disappear in Nürnberg

Though Nürnberg is cold, inside the fair buildings the heat is on! We have spent a few hectic days, going from one appointment to the next and trying to scout the innovations in-between. Among the toys, we have seen pluche Buddhas, several Lego-adaptations, and loads of quadrocopters. Some game trends: learning games for under 2 years, […]

Making videos full of fun

With a few weeks to go, we are preparing the materials to show our business partners at the Nürnberg Toy Fair. Editing the videos of all the play-testing with children is a fun but time-consuming activity. We’re quite happy with the way some of the games have evolved in a few rounds of testing and […]

30 more to go…29 more to go…

Working hard to send this seasons prototypes to the game publishers’ test panels. The moment of truth! Is their experience the same as ours during our extensive testing period with children? Let’s hope so! Test panel members: enjoy!    

SPIEL: celebration of games

Last weekend we visited the SPIEL fair in Essen again, meeting old acquaintances and making new contacts. This year, there were contracts to sign, too. Though our schedule was quite full, we also got a chance to see some of the new releases. Action games are still hot, cooperative games a must for almost each […]

Getting ready for SPIEL

The SPIEL fair is Essen is approaching; we will visit it on Saturday, October 20. With a calendar full of appointments, we are currently in fast-forward mode to finish the presentations and edit the videos of our tests with children. While editing, it is fun to see again and again how children appreciate the game […]

Camera on… action!

Today we conducted the final tests of our new games range. Previous testing had proven that the games worked well, so today we concentrated on filming children while playing. The last details were fine-tuned, new prototypes prepared, and after a long day of play-testing we went home with a camera full of playful evidence.