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	<title>Sixeye &#187; Design process</title>
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	<link>https://www.sixeye.nl</link>
	<description>Designs kids- and family games</description>
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		<title>Mister Postman</title>
		<link>https://www.sixeye.nl/2013/12/mister-postman/</link>
		<comments>https://www.sixeye.nl/2013/12/mister-postman/#comments</comments>
		<pubDate>Fri, 13 Dec 2013 14:58:42 +0000</pubDate>
		<dc:creator><![CDATA[Joke]]></dc:creator>
				<category><![CDATA[Design process]]></category>
		<category><![CDATA[Prototype]]></category>

		<guid isPermaLink="false">http://www.sixeye.nl/?p=225</guid>
		<description><![CDATA[Tada! All the hard work is done. Now all the games are packed and ready to be sent to the publishers! We hope they have as much fun playtesting as we did!]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.sixeye.nl/2013/12/mister-postman/sending_prototypes/" rel="attachment wp-att-226"><img class="alignleft size-medium wp-image-226" alt="Prototypes ready to be sent" src="http://www.sixeye.nl/wp-content/uploads/sending_prototypes-300x225.jpg" width="300" height="225" /></a>Tada! All the hard work is done. Now all the games are packed and ready to be sent to the publishers! We hope they have as much fun <strong>playtesting</strong> as we did!</p>
]]></content:encoded>
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		<item>
		<title>New halls and new games at Spiel 2013</title>
		<link>https://www.sixeye.nl/2013/10/new-halls-and-new-games-at-spiel-2013/</link>
		<comments>https://www.sixeye.nl/2013/10/new-halls-and-new-games-at-spiel-2013/#comments</comments>
		<pubDate>Fri, 25 Oct 2013 14:38:16 +0000</pubDate>
		<dc:creator><![CDATA[Joke]]></dc:creator>
				<category><![CDATA[Design process]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Pitching]]></category>
		<category><![CDATA[spiel]]></category>

		<guid isPermaLink="false">http://www.sixeye.nl/?p=222</guid>
		<description><![CDATA[&#160; Autumn time = Spiel time! But this year in new halls, so finding our way was a game all in itself! A nice mixture of old and new, as were all our appointments. Meeting up with old friends and meeting new ones and learning even more about the wishes for the future games. And [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>&nbsp;</p>
<p>Autumn time = <strong>Spiel</strong> tim<img class="alignleft" alt="Game components for Spielmaterial.de" src="http://www.spielematerial.de/media/catalog/product/cache/3/image/9df78eab33525d08d6e5fb8d27136e95/p/0/p0003c-01.jpg" width="200" height="150" />e! But this year in new halls, so finding our way was a game all in itself! A nice mixture of old and new, as were all our appointments. Meeting up with old friends and meeting new ones and learning even more about the wishes for the future games. And in between the meetings we have already stocked up on game components for our prototypes and just as well! Now we are done with <strong>playtesting and pitching</strong>,  we need to build all those <strong>prototypes</strong> that have been requested!</p>
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		</item>
		<item>
		<title>A game idea is just the start&#8230;</title>
		<link>https://www.sixeye.nl/2013/07/a-game-idea-is-just-the-start/</link>
		<comments>https://www.sixeye.nl/2013/07/a-game-idea-is-just-the-start/#comments</comments>
		<pubDate>Fri, 12 Jul 2013 12:59:02 +0000</pubDate>
		<dc:creator><![CDATA[Joke]]></dc:creator>
				<category><![CDATA[Concept]]></category>
		<category><![CDATA[Design process]]></category>

		<guid isPermaLink="false">http://www.sixeye.nl/?p=215</guid>
		<description><![CDATA[Isn&#8217;t it annoying when a game has got the details wrong and the players end up in dead alleys? At Sixeye, we feel that having a game concept is just the start. Designing games involves making schemes, calculating, doing statistics on chances and equal spread of opportunities. We solve many, many puzzles while creating games. Can [&#8230;]]]></description>
				<content:encoded><![CDATA[<div><a href="http://www.sixeye.nl/2013/07/a-game-idea-is-just-the-start/game_codes/" rel="attachment wp-att-216"><img class="alignleft size-medium wp-image-216" alt="game_codes" src="http://www.sixeye.nl/wp-content/uploads/game_codes-300x225.jpg" width="192" height="142" /></a>Isn&#8217;t it annoying when a game has got the details wrong and the players end up in dead alleys? At Sixeye, we feel that having a <strong>game concept</strong> is just the start.</div>
<p>
<div><strong>Designing games</strong> involves making schemes, calculating, doing statistics on chances and equal spread of opportunities. We solve many, many puzzles while creating games. Can you crack the code on this one?</div>
]]></content:encoded>
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		<item>
		<title>Glue and fresh paint</title>
		<link>https://www.sixeye.nl/2013/02/glue-and-fresh-paint/</link>
		<comments>https://www.sixeye.nl/2013/02/glue-and-fresh-paint/#comments</comments>
		<pubDate>Fri, 15 Feb 2013 15:52:49 +0000</pubDate>
		<dc:creator><![CDATA[Joke]]></dc:creator>
				<category><![CDATA[Design process]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Prototype]]></category>

		<guid isPermaLink="false">http://www.sixeye.nl/?p=192</guid>
		<description><![CDATA[Another round of building prototypes has come. The response at the Nürnberg Toy Fair was quite good, both from our existing partners and new prospects. This month is dedicated to getting all the prototypes and presentations to all partners. An honourable job! We have the sound of the printer in our ears and smell like [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Another round of <strong>building prototypes</strong> has come. The response at the <strong>Nürnberg Toy Fair</strong> was quite good, both from our existing partners and new prospects. This month is dedicated to getting all the prototypes and presentations to all partners. An honourable job! We have the sound of the printer in our ears and smell like glue and fresh paint.</p>
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		</item>
		<item>
		<title>All worries disappear in Nürnberg</title>
		<link>https://www.sixeye.nl/2013/02/all-worries-disappear-in-nurnberg/</link>
		<comments>https://www.sixeye.nl/2013/02/all-worries-disappear-in-nurnberg/#comments</comments>
		<pubDate>Fri, 01 Feb 2013 15:51:43 +0000</pubDate>
		<dc:creator><![CDATA[Joke]]></dc:creator>
				<category><![CDATA[Design process]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Pitching]]></category>
		<category><![CDATA[fair]]></category>
		<category><![CDATA[nurnberg]]></category>

		<guid isPermaLink="false">http://www.sixeye.nl/?p=190</guid>
		<description><![CDATA[Though Nürnberg is cold, inside the fair buildings the heat is on! We have spent a few hectic days, going from one appointment to the next and trying to scout the innovations in-between. Among the toys, we have seen pluche Buddhas, several Lego-adaptations, and loads of quadrocopters. Some game trends: learning games for under 2 years, [&#8230;]]]></description>
				<content:encoded><![CDATA[<div><a href="http://www.sixeye.nl/2013/02/all-worries-disappear-in-nurnberg/sorgenfresser/" rel="attachment wp-att-207"><img class="alignleft size-medium wp-image-207" alt="sorgenfresser" src="http://www.sixeye.nl/wp-content/uploads/sorgenfresser-225x300.jpg" width="177" height="236" /></a>Though <strong>Nürnberg</strong> is cold, inside the fair buildings the heat is on! We have spent a few hectic days, going from one appointment to the next and trying to scout the innovations in-between. Among the toys, we have seen pluche Buddhas, several Lego-adaptations, and loads of quadrocopters.</div>
<div>Some game trends: learning games for under 2 years, and many toys and games with App companions or App integration. Most of those are still based on very familiar concepts; the real innovation is rather technical than playwise.</div>
<div>One of our favourites is Schmidt&#8217;s &#8216;Sorgenfresser&#8217; line: pluche toys with a zipper as mouth, happy to eat up al your worries.</div>
<div></div>
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		<item>
		<title>Making videos full of fun</title>
		<link>https://www.sixeye.nl/2013/01/making-videos-full-of-fun/</link>
		<comments>https://www.sixeye.nl/2013/01/making-videos-full-of-fun/#comments</comments>
		<pubDate>Thu, 10 Jan 2013 15:50:01 +0000</pubDate>
		<dc:creator><![CDATA[Joke]]></dc:creator>
				<category><![CDATA[Design process]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Pitching]]></category>
		<category><![CDATA[fair]]></category>
		<category><![CDATA[nurnberg]]></category>

		<guid isPermaLink="false">http://www.sixeye.nl/?p=188</guid>
		<description><![CDATA[With a few weeks to go, we are preparing the materials to show our business partners at the Nürnberg Toy Fair. Editing the videos of all the play-testing with children is a fun but time-consuming activity. We&#8217;re quite happy with the way some of the games have evolved in a few rounds of testing and [&#8230;]]]></description>
				<content:encoded><![CDATA[<div>With a few weeks to go, we are preparing the materials to show our business partners at the Nürnberg Toy Fair. Editing the videos of all the play-testing with children is a fun but time-consuming activity. We&#8217;re quite happy with the way some of the games have evolved in a few rounds of testing and improving &#8211; lots of happy faces in our videos. We wished we could share them on our website&#8230; but you&#8217;ll have to wait until the games are in the toy store.</div>
<div></div>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>30 more to go&#8230;29 more to go&#8230;</title>
		<link>https://www.sixeye.nl/2012/11/167/</link>
		<comments>https://www.sixeye.nl/2012/11/167/#comments</comments>
		<pubDate>Tue, 06 Nov 2012 08:49:22 +0000</pubDate>
		<dc:creator><![CDATA[els]]></dc:creator>
				<category><![CDATA[Design process]]></category>
		<category><![CDATA[Prototype]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[publishers]]></category>
		<category><![CDATA[spiel]]></category>

		<guid isPermaLink="false">http://www.sixeye.nl/?p=167</guid>
		<description><![CDATA[Working hard to send this seasons prototypes to the game publishers&#8217; test panels. The moment of truth! Is their experience the same as ours during our extensive testing period with children? Let&#8217;s hope so! Test panel members: enjoy! &#160; &#160;]]></description>
				<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-174" title="prototypes" src="http://www.sixeye.nl/wp-content/uploads/prototypes-300x280.jpg" alt="" width="300" height="280" /></p>
<p>Working hard to send this seasons prototypes to the game publishers&#8217; test panels. The moment of truth! Is their experience the same as ours during our extensive testing period with children? Let&#8217;s hope so! Test panel members: enjoy!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>SPIEL: celebration of games</title>
		<link>https://www.sixeye.nl/2012/10/celebration-of-games/</link>
		<comments>https://www.sixeye.nl/2012/10/celebration-of-games/#comments</comments>
		<pubDate>Mon, 22 Oct 2012 08:37:12 +0000</pubDate>
		<dc:creator><![CDATA[els]]></dc:creator>
				<category><![CDATA[Design process]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Pitching]]></category>
		<category><![CDATA[spiel]]></category>

		<guid isPermaLink="false">http://www.sixeye.nl/?p=153</guid>
		<description><![CDATA[Last weekend we visited the SPIEL fair in Essen again, meeting old acquaintances and making new contacts. This year, there were contracts to sign, too. Though our schedule was quite full, we also got a chance to see some of the new releases. Action games are still hot, cooperative games a must for almost each [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a rel="attachment wp-att-157" href="http://www.sixeye.nl/2012/10/celebration-of-games/med-fun_celebration_0/"><img class="alignleft size-medium wp-image-157" title="med-fun_celebration_0" src="http://www.sixeye.nl/wp-content/uploads/med-fun_celebration_0-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Last weekend we visited the SPIEL fair in Essen again, meeting old acquaintances and making new contacts. This year, there were contracts to sign, too. Though our schedule was quite full, we also got a chance to see some of the new releases. Action games are still hot, cooperative games a must for almost each publisher, and snack games too.</p>
<p>And with a large crowd assembling at the fair to play all these games, SPIEL is a true celebration of games!</p>
]]></content:encoded>
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		<item>
		<title>Getting ready for SPIEL</title>
		<link>https://www.sixeye.nl/2012/10/getting-ready-for-spiel/</link>
		<comments>https://www.sixeye.nl/2012/10/getting-ready-for-spiel/#comments</comments>
		<pubDate>Mon, 01 Oct 2012 08:33:21 +0000</pubDate>
		<dc:creator><![CDATA[els]]></dc:creator>
				<category><![CDATA[Design process]]></category>
		<category><![CDATA[Pitching]]></category>
		<category><![CDATA[spiel]]></category>

		<guid isPermaLink="false">http://www.sixeye.nl/?p=148</guid>
		<description><![CDATA[The SPIEL fair is Essen is approaching; we will visit it on Saturday, October 20. With a calendar full of appointments, we are currently in fast-forward mode to finish the presentations and edit the videos of our tests with children. While editing, it is fun to see again and again how children appreciate the game [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-149" title="images" src="http://www.sixeye.nl/wp-content/uploads/images.jpg" alt="" width="225" height="225" /></p>
<p>The SPIEL fair is Essen is approaching; we will visit it on Saturday, October 20. With a calendar full of appointments, we are currently in fast-forward mode to finish the presentations and edit the videos of our tests with children. While editing, it is fun to see again and again how children appreciate the game concepts. We&#8217;re confident this will bring smiles to the faces of game publishers!</p>
]]></content:encoded>
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		<item>
		<title>Camera on&#8230; action!</title>
		<link>https://www.sixeye.nl/2012/09/camera-on-action/</link>
		<comments>https://www.sixeye.nl/2012/09/camera-on-action/#comments</comments>
		<pubDate>Tue, 25 Sep 2012 16:00:54 +0000</pubDate>
		<dc:creator><![CDATA[els]]></dc:creator>
				<category><![CDATA[Design process]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[spiel]]></category>

		<guid isPermaLink="false">http://www.sixeye.nl/?p=143</guid>
		<description><![CDATA[Today we conducted the final tests of our new games range. Previous testing had proven that the games worked well, so today we concentrated on filming children while playing. The last details were fine-tuned, new prototypes prepared, and after a long day of play-testing we went home with a camera full of playful evidence.]]></description>
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<div>Today we conducted the final tests of our new games range. Previous testing had proven that the games worked well, so today we concentrated on filming children while playing. The last details were fine-tuned, new</div>
<div>prototypes prepared, and after a long day of play-testing we went home with a camera full of playful evidence.</div>
]]></content:encoded>
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